The fall last days of gaia patch pl




















You can use the explosives for the trap if you wish, but I suggest saving it for later. Instead hide behind a building or go into one till all the Ratskulls gather around their stung up comrade. Them come out and attack the group using a Molotov cocktail on the Ratskulls, then it's just a matter of clean up.

Once they are killed you've already gotten one story for your Headlines for the Newspaper side quest and Xp! Talk to Jay and Ben when they come back into town and they will tell you that Sarah has been taken, and you need to rescue her.

Go to the southeast corner to find the last two Ratskulls harassing Sarah. Take them out and loot the crates nearby for water and meat, if you have a spit you can cook the meat Talk to Sarah and head back to talk to Ben and Jay and close out both Save New Safford and Save Sara quests, this will also earn you the second story for the Headlines for the Newspaper quest. When you ready talk to David to let him know Sarah is safe, this will open up new areas to explore.

Items of Interest: As you enter New Stafford to the right behind the house is a kennel with some meat in it. North east of the camp you'll find a group of crates and some ammo in one of them. Take the beeswax from the beehives you find. Pickup the headrest next to the old camero. Find the wolf he lost to the east of the Ben? Lead him back to Bobby to close quest and get the third story for the Headlines for the Newspaper quest and 70xp!

Items of interest: check the crates and car by Loyd under the underhang for a hair dryer and a grenade. To the far northeast you'll find a wherehouse with some crates on the outside, on the ground near them you'll find some ammo,a colt, callico, some high explosives. You can also recruit Milton to your cause if you have a free slot on your team or dismiss someone. Milton is a accomplished survivalist and great with light weapons. Quest: Fredo's Settlement Go west talk to Fredie to open up side quest and is upset that seekers have taken over his village.

Items of Interest: To the remains of the building to the right of him is a toaster on the ground. With a plot straight from the movie, Back to the Future. All that's missing is Marty Mcfly to make it complete, and to complete the quest that exactly who you'll need to find, find Marty and speak to him. Marty is located by the reporter's house, speak to him to get the device, return to Doc Enjoy the movie sequence and get another story for the forth story for the Headlines for the Newspaper quest, some equioment and xp!

Head east and kill the wolves near his herb patch and you have completed quest and earn your final story for the Headlines for the Newspaper Quest and 80xp! Near the old bus is a house with a dart in the chest. Gunpowder and rivets in the barn. On the nearby clothesline take the cloths hanging from line. Recruits: Milton survivalist and small weapons expert Vehicles: None Trader: Lloyd 5. Follow the raised road and check the kennel for some meat next to William. Loot the derelict blue truck near the center of the south bottom map, loot it.

You'll see several key contacts in the village south. Don't talk to Myriam yet, she'll start a quest Measure the old station, this mission is in another zone and you still have stuff to do here Items of Interest: The other key contact is Gene, the trader. Talk to him for trade, near him are some crates, loot them for a trashcan, some darts, hair dryer, and some ammunition.

Talk to Keno if you want to recruit a sharp shooter. North of Jin-bobs camp you find Adrain's house talk to him. You can get the bear required for this request lying on the ground near the tree up to the entrance going to Chucks and Williams place. When you talk to Adrian you can if you want just motivate him without needing to return his lucky charm to him. Note that the conversation tree with Adrian is a little odd, just act like you'll come back later and he'll stop you, and ask him if he's ill and he'll give you the full story.

Once you get him to agree to go back this will kick off a movie sequence, quest complete once you talk to Nigel again and get XP! You can talk to Miles a new trader with a nice selection of weapons! Miles is behind Jim-Bobs, in the other camp to the north. Items of Interest: Loot the clothesline for bullet proof clothes.

If you want you can chat with the local hooker by taking the southwest road and talk to Lovely Leila, she really tells you nothing and offers no quests at this time. Loot her crate for some common salvage. Pick up the items near the body semi hard to spot especially at night so just use the loot location command between Adrian? Return the locket to Colin to close the quest and xp. Items of Interest: Search the ice box near Jim bob for some meat and one of the barrels has a staple gun, and a battery in a nearby crate, and a power drill laying beside the junk pile near the logs Quest: Jim-Bob in Love Talk to Jim-Bob to get the quest, Jim-Bob in Love and help him win a date.

Conversation tip, to open this quest up make fun of the way he looks but ask what he's got to sell. This kick off what is the most ammusing quest of the game to this point. Talk to Luis to get the part of Jim-Bob in Love quest, with a little persuasion you can convince Luis to do it cut Jim-Bobs hair for free and he? Items of Interest: Take the cloths of the clothesline and take the Beewax from the beehives.

Talk to Maren to get some soap for the Jim-Bob in Love quest, you can trade her some of your meat or the hairstyle magazine that Luis gives you. Now you are just about ready for true love or what passes for it in a post apocalyptic future flourish.

Head up to chuck threshing machine and try to persuade him to hand over his jacket for Jim-Bob in Love quest, if you can't you'll probably have to kill him and loot his body for ammo and weapon.

As soon as he leaves, put the shovel on the threshing machine and a sequence will start. If he comes back and sees it broken, he'll ask if you can repair it. If you repair it he'll give the jacket in exchange for the help. However you solve it head back, as you? Talk to Jim-Bob and you'll set off a amusing set of movie sequences resulting in Jim-Bob getting lucky.

Quest Complete and xp! Loot: Head south out of town, and by fence exit you'll see a wood log pile to the right, search it for some loot rusty iron bar , to the barn on the right there is a trunk with a lock on it you can pick.

Quest: Get the password Now get some rest and set wake up to occur around 9am, eventually by 11am some drug runners should visit Leila for a roll the hay, when they do right click on truck and do action to plant bug. This will allow you to over hear the password so you can now enter base. No need to hide at any time yet, as they seem to completely ignore armed strangers. Once in the Ratskulls Drug lab, you can tackle this in one of two ways, stealth or killing spree. Stealth is probably easier, though takes a little longer.

The benefit of the stealth killing is a ton of XP for the stealth killer for the killing blows. It can take awhile, though, and I'd recommend taking out the patrols first then handling the stationary posts. Don't forget to loot the bodies, and you can also pick the bodies up and carry them to isolated locations if you're at risk of being seen. Once you're down to pairs of Ratskulls, you're ready to pull team together and take the rest.

Clear the camp and get XP! Items of Interest: to the far right west of the base has a cake tin in some crates against the wall. In the north corner by the building with 2 guards you can find a key you need for a Quest! Quest: The Blackmailed Scientist Once the camp is clear you can free the hostages, they will help you find the HQ if you can rescue their family to the west behind Leila. Once the hostages are free, go back to liberated camp and talk to Jeff.

Quest complete new zone opened and XP. Measure the old station Now your ready to talk to Myriam, she'll start a quest Measure the old station, this mission is located at the Freight Station map.

Return once you complete quest. Recruits: Keno sharpshooter Vehicles: Drug Runners truck once you kill all Ratskulls Traders: Miles, Gene 5.

Return to Myriam to close out the Measure the old station quest and get XP! Items of Interest: On the north ridge loot the crate gun powder and diesel , the small shack near the plane also has some C4 and the crate has some more C4. A muffler and a battery are in the Yellow Van. The table next to white cover overhang has some loot Shuriken and headphone. The clothesline has some clothes on it. You can get a Shuriken from the sandbox. Talk to George P Smythes in the morning about the theft.

He'll request you kill the thief. The next night kill him after he steals the gas. Then kill the gang members. In the morning talk to George P Smythes again, he has the village attack your team with no apparent reason, when you defeat the village you find out that Aston and George where in it together, and he sent the village on you to get rid of any witnesses. Kill him or let him live if you like and get XP! Recruits: Sand, Storm Vehicles: None Traders: None 5. Old wooden barrel in building by beehive has steel plates.

The house in front of the small blue rowboat has some gunpowder on a shelf. And some clothes on the clothes line outside. Some ammo in a crate across from the house with the blue van passed the intersection. The van before the intersection and the barrel both have loot Ointment Jar. The parking lot with a truck to the right of the intersection has crates with small medpack Return to Fredo to close out Fredo's Settlement quest but no xp! Recruits: None Vehicles: None Traders: None 5.

Clear second Desert monk camp. Get XP for clearing both camps and lots of salvage Medkit in crates. Cooking pot and knife are in the large set of crates in the first camp. Several crates and tents have basic salvage in the second camp. Read the map you salvage. Recruits: None Vehicles: None Trader: None 5.

You find out the Ratskulls have taken over the distillery, you can volunteer to help him clear it out, once you do, you'll get reward and XP. Quest: Gonzo's Dinner Talk to Barbara and you open quest, Gonzo's Dinner and need to talk to Gonzo located in the fields in the village.

He'll turn hostile if you tell him the bad news, kill him and tell his wife to complete the quest.. If you ignore the quest by nightfall Gonzo will kill his wife and then attack you. Talk to Luisa and find out they were last seen in the forest. To close quest go the north east part of the map just before the mines, you'll see them on a small green rise, talk to them and lead them back to village to complete quest.

Talk to Doctor Franklin, if you like to find out he's the local doctor. You'll be coming back for him later in another quest. The house just northwest of this has some bread and cheese in a crate inside the house. Next to the village elder check the crates for a colt pistol. The clothes line holds some normal clothes. Inside the house Barbara is outside of there is a locked safe, with some valuables inside. A locker in the building behind trader Andrew has some boots.

Also a locked safe in the doctor's house. In the gravel area the next to the mound has a locked box with loot in it. Quest: A car battery for the hermit Just north of the small village is a lone house. Talk to Hermit to start quest A car battery for the hermit, you can close out the quest quick if you can persuade him you need it to get him your battery.

Otherwise you'll need to get the battery. Closing quest nets you XP. Items of Interest: Go into the house and loot the box, for the sniper rifle, red shard, and a Molotov cocktail. Also loot the beehives to get Beeswax. Quest: Hamburger Explosion Near the second village talk to Pete. He will offer up a handful of cows to clear a way through the minefield in exchange for getting his tractor back.

Move close to him and it will trigger the cow migration into the mines. Don't forget to skin them. Wait a few minutes a patrol will seem them and then leave. Also make sure to pick up the meat on the ground after the explosion, waste not want not Taking out the small guard contingent of 4 guards around ratskull weapons depot and get XP.

This will complete the tractor quest as well for Pete and he will thank you for getting it back. The second left bunker has some ammunition in a crate 9x19mm and a Calico M Bring the Bison meat back to Donald get XP and C-4 Quest: The Ratskulls Weapons Depot Once you go back to the depot and plant and blow the explosives, a movie sequence kicks off and you now have two choices. Kill the Ratskulls or let them go stripping them of the weapons.

XP for open vault , for killing XP. Quest: The Tricky Lock Inside the vault you'll find a locked desk. It will kick off The Trick Lock quest.

You'll need to visit the locksmith to talk to Luke in the second village. You can potentially talk him into doing it for free otherwise you'll have to barter. Walk him to lock to and it will trigger the next stage of the quest where you need to talk to blacksmith.

He'll require a half gallon of water, you can bypass this if you can persuade him. The go back and talk to Luke again. Get the equipment and the Ratskull dairy, read it to kick off another quest and get 50 XP. Recruits: Henry Vehicles: Hum-vee bottom of map on the west trail with a body lying next to it.

Traders: Andrew 5. Loot the bodies and vehicles, then move on. This quest is triggered as soon as you enter the zone. Head east from the village and look for the hill dimple on the map. Get near the car, and some ratskulls will try to steal it, then the car will blow up. Hmmm, I've got a bad feeling about this, kill the last 2 ratskulls to complete quest. This is a three parter. First find a way to let the militia train in the scrapyard. Next get 4 tents and 4 water detectors, and finally find a doctor to join the local militia.

Part 1: 4 Tents and 4 water detectors, get them from various traders. Part 3: Getting a Doctor. Talk to Patrick to get more information on the local area. You man have to revisit Donald again to get Ian's family to come with you. You'll have to escort them to their new home in Bowie Village. Escort them to Bowie Village and talk to Donald to complete quest, before leaving visit the doctor there for the final part of the Village Militia in Spirit Springs quest as well.

Quest: The Mysterious Warg You need to pick up a wanted poster, that are scattered around this map, on the ground. For instance, on the ground near Damien is a flyer for reward for killing wolves, pick one of these up. Kill them near the Ratskull camp and return to Nicholas for 70 XP for each kill and your choice of rewards.

When you kill 5 you complete the quest and get and some information that any remaining ones will gather at 1 am at the breeding grounds. Visit the grounds to kick off new quest Quest: The Sect When you visit the grounds after killing 5 warg, it activates a new quest.

A mad sect is about to sacrifice a woman, you need to stop them. Try to talk them and they'll turn hostile, kill them, and talk to the sect member that surrenders, then talk to the girl to get XP. Next you'll need to talk to the Sage of the Forrest. Kill him , loot him and pick up his diary, this will close out story. Quest: Zachary's Ghetto blaster Get this quest by talking to Zachary.

Check the trashcan of the house with a lot of crates to get the part you need, Solar Cells. Merge the Ghetto blaster and Solar cells. Talk to Zachary to get beans and XP. Quest: The Ambushed Farmyard If you talk to him again you'll trigger The ambushed Farmyard quest, and opens up a new area as well. Get 50 XP for triggering this. Offer to help and you get 50 XP off the bat, and access to a new zone. When you're ready go to Vulture Gulch to complete this quest.

Once the Twins are dead report back for XP. Loot: In Umberto Salvage area cars have watering can, throwing star, medkit. From crates and trash get medkit, meat, and magazine. The old trailer in the logging area has a SKS rifle. Water skin in sandbox by General Lewis.

Waterbottle in the crates, by the house with many crates. Check the nearby trashcan for the solar cells you need for the Ghetto blaster quest. Check the clothing lines in village for clothes. Check the blue Camero for a club. The house by wind turbine has some 4. Quest: The Traitor Talk to Phoenix, ask about a young girl to get update on your sister.

Let Phoenix go or kill him either way earn XP. You'll kick off the Traitor quest. To complete it go back and confront Wesley Loot: North west edge of camp in crates find, throwing knife, and clothes. The crates by the oil tank have some grenades and gunpowder.

Crates by entrance hold medkit. Crate in the market square uncovered area with fire at center of camp holds bolts and throwing stars. The building adjacent to the firing range marked with a 2 on side of building holds a medkit in one the barrels inside and a steroid package in a crate on the outside. The barrels behind the firing range hold a bottle of whiskey and a bag of grains.

The crates by the overhead lights hold some ammunition, and water, and a barrel holds a pocket calculator. The building to the south west corner of base has a crate in the back with a mini Uzi and a Molotov cocktail.

Recruits: None Vehicles: 2 Hummers one in Ratskull base and one in south-east area Traders: Damien 5. You will be ambushed, with a little persuasion you can convince them to leave, or kill them for the loot and XP.

Either way you complete 'The Ambushed Farm quest'. You can loot the baby carriage for some Bottles of hooch, and tin can Recruits: None Vehicles: None Trader: None 5. Talk to Benson and make a deal to eliminate his brother, you may be able to get a larger bonus with persuasion. The tents will give you Bison skin and Sledge Hammer. You'll get XP for killing the camp of deathstrikers. Most of the death striker tents have loot throwing knife, ammo, medkit, Kevlar helmet, and ointment jar.

The crates have meat, long leather strap, gunpowder, and ammunition. The barrel has a water can. Return and talk to Benson he'll tell you how to get into the base as agreed, then he and his men will ambush you. Once you kill him and his team that completes The Feuding Twins quest, return at any time to close story arch out.

Tactics: This can be a tough fight, best to pull back below the hill and pick them off as they funnel down to you. Now you can get into the base between 3 and 4 am. Enter the base and head to the bunker. Loot the body in the shower to the first room on the right for letter and first device.

Loot the field boxes for misc loot, and the crate by the door. Loot the crates on way to next room for a Automag3 and some ammo. Get the second device laying on the ground next ammo crate in final room and then loot the ammo crate for some low level loot then pick lock on crate in mid room and get 3rd device. Combine pieces to make a magnetic lock.

Use the lock on the 3 ashtray stands to open command center. Operate the console in the command center to disable the auto turret and get XP. Pick the lock on the safe for D21 Light Armor and more goodies! If you've taken care of both gangs this should already be resolved. Talk to her again to get XP.

Otherwise town is pretty empty of loot and people. You can find some loot behind the 2nd house and in the 1st house is a locker trapped, with some basic items in it. Up the Labyrinth road is a Seeker checkpoint take out the guards and find a teddy bear in the crates. Further up the right the path leads to a Seeker camp. Clear it and take the plate armor, gloves, and ammo. The Beehive has some Beeswax.

Go through village and go right and then an immediate left. Then left again heading north. Go to the far north camp and talk to Hickey. Look barrel for Berretta, some ammo and gunpowder. Go up and get 50 XP for reaching end of zone and open up new area. Hickey implies that any body will do for the brothers, but that's not the case, you need his to complete their quest.

When talking to Hickey if you want to close out the quest take the conversation path of killing him, as you won't get a chance later. You can explore the rest of the map for other camps if you like, also note that some of the seeker groups are well armed and have some rare ammo, it's worth considering clearing them out, just arm yourself with common weapons so you'll save the valuable stuff for rougher fights later. Quest: No Good deed On the east side of the maze towards the center you'll find Sevensouls who is injured.

If you save him, you will get XP and the chance to recruit him. Celeb will stop you and advise you to follow him. He will lead you to Joshua. Talk to him, with a little eloquence you can convince him to skip pleasantries. This will update you're the Shadow's Hostages quest. Where you have to interrogate the General by ambushing his convoy.

You can get him around 7am at the center of the map at the 4 way crossroads. You'll have 2 hummers to deal with Quest: The Traitor When you try to loot the body of the General you'll find out it was a set up. You have a traitor giving the Shadows a heads up on you.

Talk to Joshua to find out who the double crosser is. Talk to Fatma, persuade her it's in her best interest to help you. Get the clothes from the clothes line. Then talk to Arik to rent a dog, you'll need to trade a large meat or a gallon of water for renting the dog. Follow the dog to the north of the Children's gang camp Talk to Caleb for XP, you can either let him go, or make his child fatherless. Talk to Gerda, with a little persuasion you can convince her to give you a apple for free.

Talk to Sue the trader for some great equipment. Loot: One of the barrels in the big collection has a pot. Quest: The Kids Gang They threaten you with grenades, offer to take it off them since you know how they work.

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