Eve miner tool




















The ultimate mining support ships are the Orca and Rorqual , of which only the Orca can enter high-security space and fit through normal stargates. These skills are the bread and butter of any miner and should be trained up to level IV reasonably quickly primarily for the increased mining yield, but Mining IV in particular is a prerequisite to many other mining-related skills.

However, note that these skills only increase the yield for miner ore mining! These skills are only relevant if you want to expand from basic ore mining to Mercoxit, ice, or gas cloud mining. In addition to letting you fly the mentioned ships which only needs level I , training higher ranks of these skills greatly enhances their respective ships. So if you've found a ship you like, train the corresponding spaceship command skill to make it even better.

Mining ships use drones both for defence and increased mining yield. The Drones skill is the foundation skill, and should be eventually trained up to V once you start flying Exhumers it's highly recommended, and valuable even before. Drone Interfacing is somewhat of a long train, but even getting it to level IV makes a big difference in how effective your drones are. Advanced Drone Avionics is only needed if you plan to use ECM drones, and the drone specialisation skills are needed when you start using Tech II drones.

For more details on how drones work, see drones. These skills become highly desirable once pilots start flying Orcas or Rorquals, and want to run mining fleets and provide mining boosts to your fleet members. For more details on how fleets and Command Bursts work, see Command Bursts. Mining upgrade modules increase your mining yield, while drone augmentor rigs increase the yield of mining drones. A number of implants can improve a miner's performance, such as increasing mining yield, increasing laser range, or decreasing the CPU penalty for mining upgrade modules.

For details on these implants, see implants and skill hardwiring implants "Industry" implants. When you warp to an asteroid belt, you will land in the middle of a semicircle of asteroids about 50 km in diameter. Since the unboosted range of mining lasers is only 10 km 15 km for strip miners , you will then need to fly closer to your target asteroid in order to mine it - and mining ships are not particularly known for their speed.

You can cut down on this travel time by using bookmarks , which allow you to warp directly next to an asteroid, and start mining immediately. If you're using mining drones , it's particularly important to be close to your target asteroid, as the drones have to otherwise spend a lot of time travelling back and forth between your ship and the asteroid. It can be helpful to create bookmarks in the asteroid belts you mine in frequently.

While there are many different approaches to creating these bookmarks, the picture on the right shows a simple example: warp to an asteroid belt in a fast ship e. Position them in such a way that most of the belt is within 15 km the range of a strip miner of any of the three bookmarks.

Then, switch to your mining ship, and warp directly to one of the three bookmarks. You will then have a large selection of asteroids within range of your lasers, and be able to efficiently use mining drones on the closest ones. If a part of the belt is depleted, warp to a nearby celestial e.

When you are in a large mining ship the align and warp speed can mean that hostile pilots can appear in local and beat you to the belt before you get there. By warping to the tactical bookmark first you are giving yourself a chance to warp away to a safe spot or station before the hostile pilot can get a lock on you. The survey scanner a mid-slot module is a very useful tool for any asteroid miner, as it shows how much ore each asteroid in the vicinity contains.

This is important, as asteroid mining modules mining lasers and strip miners will always complete an entire cycle 60s for mining lasers, s for strip miners , irrespective of how much ore is actually left in the asteroid. For instance, say you are mining an asteroid which contains units of Veldspar Veldspar has a volume of 0. Even though there are only 20 m 3 of Veldspar left in the asteroid, the module will complete its entire 60 second cycle before shutting off with a message saying "the asteroid is depleted" - but those 60 seconds of mining only yielded 20 m 3 of ore instead m 3!

The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long - which can result in a lot of wasted time if you're mining asteroids that don't contain much ore.

Therefore, when mining, refresh the survey scanner window from time to time it does not refresh automatically, you need to reactivate the survey scanner module to check whether the asteroid s you are mining are close to depletion.

If an asteroid is almost empty, you can " short-cycle " your mining laser i. Note that each time you activate your mining laser it takes energy from your ship's capacitor ; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge. You can target asteroids directly from the survey scanner window much like the asteroids in the overview ; this can be a useful shortcut to help you mine the particular asteroid you're interested in.

A little marker shows you which asteroids you are targeting note that, just like the rest of the information, this is only refreshed when you refresh the survey scanner window. Survey scanners can be used to provide the approximate value of an asteroid belt with the help of 3rd party appraisal tools. This activity is relatively easy when in a fleet that provides range bonuses to Survey Scanner.

Without range boosts an estimate can be done by scanning one area of the belt at a time and removing duplicate asteroid entries before submitting. Buy values in Jita or one of the other trade hubs would be the closest estimate to actual returns from an immediate sale of the ore. There are several methods commonly used in mining, the most basic only requires one account and can be run by very low skilled players, while the most advanced will require multiple players all performing separate tasks in order to be effective.

The most basic way to mine is to fill the ore hold of a ship full of ore and then return to a station to drop it off. Its advantages are that it requires only one character, can be done at very low skill levels and is completely theft-proof. Its disadvantage is that the time you spend travelling to and from a station is wasted i. Given that the Venture aligns and warps like a frigate, round trips to a station will take only a minute or two, so very little time is lost.

Note: Prior to the Retribution expansion , cargohold mining was very unprofitable, as the cargoholds of non-industrial ships were so small that they filled up too rapidly. However, with the introduction of dedicated ore holds on all mining ships, this is no longer the case. Players can jettison items from their cargohold into space, which results in a cargo container more commonly called a " jetcan " or just a "can" forming within 2,m of the ship.

This jettisoned container has a volume capacity of 27, m 3. Miners can take advantage of this capacity by transferring the ore in their cargohold into the jetcan. Typically a player will fill a jetcan with ore, and then once the jetcan is full swap to a ship with a larger cargohold most often an industrial ship and haul the ore to a nearby station.

If you're flying a mining ship with an ore hold that's considerably smaller than a jetcan such as a Venture m 3 ore hold or a Covetor m 3 ore hold , this method can increase your efficiency, as you can spend more time mining and less time hauling.

However, jetcans only have a lifespan of 2 hours and they are not secure, meaning anyone can open and remove items from a jetcan. This is a common form of theft and griefing in the game, where a player will "flip" a jetcan either to steal the ore or to induce a fight without CONCORD intervention.

While it's possible to combat this by using secure containers which can be programmed with a password , the largest of these the giant secure container, often called a GSC can only hold 3, m 3 of ore, which is less than the ore hold on even the smallest mining ship. As nearly all mining ships have ore holds which are as large or larger than a jetcan in addition to the time lost in changing ships and the risk of getting your ore stolen , using jetcans is probably not worth your time.

They do, however, come in very handy if you're mining with two accounts or in a fleet see below. Given their small size, using GSCs for mining is not worth it although it was a commonly-used practice in the past, when mining ships had much smaller cargo holds. A better alternative to GSCs are mobile tractor units. They have nearly as much capacity as a jetcan, are unable to be accessed by random people, and have a decays of 2 days.

They also suck in and store any ore a miner might jetcan into a safer place. This allows for a large amount of time to be saved from station mining, as a miner instead of having to dock up can just jetcan the ore to be stored for later. If you have two Eve accounts, you can multibox them i. One of these can mine while the other ones flies a hauler to drop the mined ore at a nearby station.

The miner transfers the mined ore into a jetcan or a GSC see above which is then picked up by the hauler. This way, the miner can mine non-stop, obtaining more ore. Eventually, the hauler character could train towards an Orca to provide mining boosts to the miner, further increasing yield , while the miner character is free to train and fly ships like the Hulk , which have very high mining yield but small ore holds.

Anything that can be done to eliminate or minimize the impact of all of those other factors means more little rocks in the hold, which means a fatter wallet. Properly designed and staffed co-operative Mining Fleets allow miners to spend their time doing what they do best: mining.

It also allows the miners to benefit from mining yield bonuses available only to members of a group. If the miners are mining, then someone has to haul the little rocks to the station. If the op is in lower sec regions , something other than drones may be needed to protect the miners from rats, not to mention thieves and assorted other scoundrels. Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in Eve!

Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Not only does this atmosphere provide a social element of connection with the other members, it lets the "teaching" move beyond mining to cover a myriad of subjects.

The next type of fleet is more structured. A standard mining fleet in high security space generally includes a mix of mining barges, exhumers, and haulers industrials.

The miners will work on a single belt constantly, and transfer the ore they mine into a jetcan. The haulers will ferry the resources from space to a station. This makes for increased proficiency as the mining lasers never need to stop, unless you need to switch belts.

Fleet boosters are usually present here as well, and an Orca may be used instead of a jetcan. Mining fleets in low-sec will also include combat ships to protect the fleet against rats and hostile players. Eve Who. Pirate's Little Helper [4]. Open-Sourced as of and once again in development. Fast and simple tool for gathering useful information on character names from the in-game local chat window. Identifies cyno toons, HIC pilots, etc.

Open-Source with automatic daily remote database updates. Eveeye Explorer. Interactive intel map system and chain mapping for Eve Online. Find Routes using your chain, jump bridges and Thera network. Live-updated zKillboard. Ingame Intel channels notification. Jump-range plot and more. Faction Warfare Map.

Abyss Tracker. Veetor's Abyss Loot Tracker. Logs abyssal runs with fits and their success rates, loots, leaderboard, tutorials, and event updates. Anoikis [4]. EVE-Scout [4]. A wormhole tool that has been in service since It is available for use by anyone for a small ISK fee.

EVE Marketer. Universe-wide market data aggregator, or from the region you choose; designed to look similar to the Regional Market window in-game. Fuzzwork Market Data. Universe-wide market data aggregator especially through Type Search , also there are some other subtool for different area to compare. Fuzzwork Market Data appraisal. Check prices of multiple items copy paste from assets list, contract, etc. Not hosted as of Link leads to github repo where element43 source can be acquired for hosting.

Evepraisal [4]. Market data aggregator, market price and volume trends, price and build cost history, market hub statistics, EVE Tycoon. Includes tools to update undercut market orders, and an industry calculator. Eve Refinery [4]. Eve Traders Handbook.

Useful industry website with a number of useful calculators, including a blueprint calculator and LP store database. ISK Per Hour. A Windows program that allows players of EVE Online to determine ways to maximize their Isk per Hour through manufacturing, mining, invention, and reverse engineering. Reprocessing profitability and detailed Reprocessing chains statistics. Industry job and blueprint monitoring. Corp mining and taxes. Various helper features. Industry tool that helps with all steps of the industry process, allowing you to get a visual representation of manufacturing components.

Alysii PI Visualization. EVE PI. EVE Planetary Planner [4]. Profitability and detailed PI chains statistics. A lightweight, easy-to-use standalone Windows application designed to assist in keeping track of your EVE Online character progression.



0コメント

  • 1000 / 1000